Eldlich the Mad Golden Lord
LIGHT 10

Eldlich the Mad Golden Lord

  • Archetype:
  • Eldlich

  • ATK:
  • 3800

  • DEF:
  • 3500

  • View:
  • 7442




1 "Eldlich" monster + 1 Level 5 or higher Zombie monster This card's name becomes "Eldlich the Golden Lord" while on the field. Cannot be destroyed by battle or card effects. You can Tribute 1 Zombie monster, then target 1 face-up monster your opponent controls; take control of it, but it cannot attack or activate its effects this turn. You can only use this effect of "Eldlich the Mad Golden Lord" once per turn.




 
 
AI Power Analysis
Boss/End-boardConfidence: Medium
64± 6/ 100
Power Score
Intrinsic 61
Deck 67

Eldlich the Mad Golden Lord — Power Evaluation

Final Score: 64 ± 6 · Confidence: Medium

  • Intrinsic: 60.9 · Deck: 66.8 · Meta: provisional
  • Primary role: Boss/End-board · Secondary: Removal

Why it scores here

The card's value is a once-per-turn control steal: it converts one tributed Zombie into a face-up opposing monster that cannot attack or activate effects that turn, backed by destruction protection against battle and card effects. Its 3800 ATK and 3500 DEF earn no points on their own. Its strong deck presence (400 of 400 sampled decks, 98.8% alongside Eldlich the Golden Lord) confirms a practical role within the Eldlich engine, but that frequency is not used to inflate the score. Combo evidence is absent, so conversion and accessibility are scored from text and partner data, and confidence is capped at Medium.

Axis scores

Axis Score Evidence
Accessibility 55 Fusion-only access requires an Eldlich monster plus a Level 5+ Zombie, and it appears in 169 of 400 decks in the Eldlich archetype with 98.8% partner co-occurrence with Eldlich the Golden Lord (observed; no combo starter data).
Combo & Conversion 60 One Tribute plus one targeted steal can flip a board state, but no combo examples or power_index are supplied, so the conversion estimate is text-based (inferred).
Resource Economy 55 The steal costs one Zombie tribute and yields one opposing monster, a roughly even exchange that is swingy rather than repeated card advantage (inferred from text).
Effect & Interaction 70 A strong, flexible control steal limited to once per turn and one monster, with the stolen monster locked for the turn; the once-per-turn limit and the target restriction keep it below top-tier (verified from text).
Material Utility 20 As a Fusion monster it is a poor material body for further summons and its effect cannot be used as material value, so the score stays low even though its body is valuable on the field (inferred from text).
Resilience & Flexibility 65 Cannot be destroyed by battle or card effects gives strong board presence, but it can still be negated on summon and the 3500 DEF is irrelevant to resilience (verified from text, inferred for negation).
Deck-Building Efficiency 50 Requires the Eldlich core and Golden Lord-based materials, with copy counts mostly 1 to 3 in decks; the Fusion requirement is moderately restrictive (observed from decks_evidence, inferred for restriction).

Calculation

Weight profile: 0.7 Boss/End-board + 0.3 Removal/Negation. Intrinsic ≈ 60.9, Deck ≈ 66.8, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Once-per-turn control steal of an opposing face-up monster, with a board-swing payoff
  • Cannot be destroyed by battle or card effects, giving strong board presence
  • Heavily played in its home archetype (169 of 400 sampled decks, 98.8% with Golden Lord)

Weaknesses

  • Fusion-only access and dependence on Eldlich and Zombie materials
  • Stolen monster cannot attack or activate effects that turn, limiting immediate pressure
  • Its body is a weak material, so it does not convert well as material

Counters / choke points

  • Negation on the Fusion Summon (not verified against this card's ruling)
  • Removal or banish that targets the Eldlich pieces before the Fusion Summon resolves

Best use

Boss/End-board finisher with a once-per-turn control steal. Decks: Eldlich (Golden Land), Eldlixir, Eldlich. Suggested copies: 1.

Evidence & gaps

  • Verified: Cannot be destroyed by battle or card effects; Once-per-turn Tribute-and-steal effect on one face-up opposing monster; Stolen monster cannot attack or activate its effects this turn; Fusion summon requirement: 1 Eldlich monster plus 1 Level 5+ Zombie
  • Observed: 169 of 400 sampled decks in the Eldlich archetype (42.2%); 98.8% co-occurrence with Eldlich the Golden Lord; Usage: 100% inclusion in some Eldlich/Vampires/Vendread sub-archetypes, 35.7% in the main Eldlich gameplay type
  • Inferred: Board-swing value of the steal exceeds its tribute cost; Negation on summon is possible, though not confirmed against this card's ruling; Weak material value due to its Fusion frame
  • Data gaps: no combos supplied — combo conversion is text-only inference no banlist token — assumed 3 copies (unlimited) no rulings or banlist data for the card's negation and summon interactions











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